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Re: [bookclub] Prose style in 'Losing Your Grip'





Second April wrote:

> On Fri, 4 Feb 2000, Paul O'Brian wrote:
>
> Admittedly, the problem is including the relevant pieces in a reasonably
> interesting room description, and there generally isn't a lot to say about
> a glove compartment and a passenger's seat. But frankly I think that's
> better than the alternative.
>

Provided there actually is something interesting to be discovered in the
THOROUGHLY detailed auto. If not, it's just a big waste of time, and would make
a game confusing to play - if all locations were equally well fleshed-out. The
player may waste so much time with >X PASSENGER SIDE COAT HOOK (and similar)
that they don't notice the really important bit.

Personally, I think that if it's mentioned in the description it must be coded,
but it pretty much ends there, unless there is some good, logical reason -
which should be apparent to the player.

- Brandon