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Re: [bookclub] Prose style in 'Losing Your Grip'



In article <87enfn$6in$1@nnrp1.deja.com>,
  Neil Cerutti <neilc@norwich.edu> wrote:

>   So how is an IF author to decide which details are the most
>   relevant? That is a question more pertinent to IF than a
>   question of writing style, which is after all the topic
>   of other newsgroups.

Now *this* is something I'd like to know, since any little detail
I mention in a description is probably going to end up as an object
in the game. I have a terrible time writing descriptions for i-f,
because in the back of my mind a little voice is always whispering,
"Don't mention the cables or you'll have to CODE them!"

The question is: do I write the description as best I can and get
docked for not implementing every object mentioned in it, or do
I limit the description to objects I can code and get docked for
not providing rich descriptive text? It's very difficult to strike
a balance between these two extremes, and I'm *very* interested in
how other i-f authors handle it.

irene


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