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Re: Branches and changes
- Subject: Re: Branches and changes
- From: mol@bartlet.df.lth.se (Magnus Olsson)
- Date: 20 Nov 1998 00:00:00 GMT
- Newsgroups: rec.arts.int-fiction
- Organization: The Computer Society at Lund
- References: <7300tf$gtn$1@prometheus.acsu.buffalo.edu> <3653b9fe.22541750@nntp.ix.netcom.com> <slrn758ltl.r17.tilford@ralph.caltech.edu>
In article <slrn758ltl.r17.tilford@ralph.caltech.edu>,
Mark J. Tilford <tilford@cco.caltech.edu> wrote:
>On Thu, 19 Nov 1998 07:12:29 GMT, Michael Laurino
><mlaurino@ix.netcom.com> wrote:
>>
>>Yes, Moonmist asks you for your favorite color and assigns you to a
>>guest bedroom of that color -- and chooses one of four solutions based
>>on your choice. (If you pick a color other than one of the four
>>associated with the solutions, it picks one of the four randomly.)
>>
>
>I seem to recall that it picked a color according to the first letter of
>the color you named, so it will be consistent if you always pick the same
>color.
>
>Cutthroats randomly chose a path, I think.
In "Losing Your Grip", one puzzle have two solutions, and depending on
which of them you pick, an an entire "fit" of the game is different.
Later on, there's a more conscious choice between alternatives that
also leads you onto different branches of the game, but in that case
it's rather obvious that a choice is being made. In the first case, it
isn't, whoich scared the hell out of me when I was beta-testing the
game - I thought Stephen had replaced my favourite part of the game
with something totally different!
--
Magnus Olsson (mol@df.lth.se, zebulon@pobox.com)
------ http://www.pobox.com/~zebulon ------