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Re: Are we wasting our time?
- Subject: Re: Are we wasting our time?
- From: mol@bartlet.df.lth.se (Magnus Olsson)
- Date: 22 Apr 1998 00:00:00 GMT
- Newsgroups: rec.arts.int-fiction
- Organization: The Computer Society at Lund
- References: <6hgkh2$3em$1@prometheus.acsu.buffalo.edu> <6hgoi1$7gf$1@cnn.Princeton.EDU> <Kle%.721$qV1.5112666@news1.atlantic.net>
In article <Kle%.721$qV1.5112666@news1.atlantic.net>,
HarryH <harryh@iu.net.idiotic.com.skip.idiotic.com> wrote:
>The biggest problem I see is that current IF are boring. Not that they're not
>artistic, but rather they do not engage the mind.
"Losing your Grip" doesn't engage the mind? "So Far" doesn't engage
the mind? What colour is the sky in your world?
OK, I can respect if these games bore you. But in what way don't they
engage your mind, except by being boring?
>I.e. trying to come up with
>Star Wars, but end up with Buck Rogers.
A rather curious comparison, when put in the same paragraph as
"engaging the mind" and "artistic".
>When it comes to the point that people can actually relate to IF elements in
>REAL LIFE (just as Cyberpunk and Virtual Reality spill over to real life),
>then IF will be popular once again. Ask yourself this question: Which one is
>better: Art that imitates life, or life that imitates art?
Are you saying that you want IF that deals with real-life problems, rather
than strange dream-worlds or D&D-type fantasy?
--
Magnus Olsson (mol@df.lth.se, zebulon@pobox.com)
------ http://www.pobox.com/~zebulon ------