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Re: Are we wasting our time?




In article <Kle%.721$qV1.5112666@news1.atlantic.net>,
HarryH <harryh@iu.net.idiotic.com.skip.idiotic.com> wrote:
>The biggest problem I see is that current IF are boring. Not that they're not 
>artistic, but rather they do not engage the mind. 

"Losing your Grip" doesn't engage the mind? "So Far" doesn't engage
the mind?  What colour is the sky in your world?

OK, I can respect if these games bore you. But in what way don't they
engage your mind, except by being boring?

>I.e. trying to come up with 
>Star Wars, but end up with Buck Rogers.

A rather curious comparison, when put in the same paragraph as
"engaging the mind" and "artistic".

>When it comes to the point that people can actually relate to IF elements in 
>REAL LIFE (just as Cyberpunk and Virtual Reality spill over to real life), 
>then IF will be popular once again. Ask yourself this question: Which one is 
>better: Art that imitates life, or life that imitates art?

Are you saying that you want IF that deals with real-life problems, rather
than strange dream-worlds or D&D-type fantasy?

-- 
Magnus Olsson (mol@df.lth.se, zebulon@pobox.com)
------    http://www.pobox.com/~zebulon   ------